5-CARD POKER HANDS

probability getting 2 pair poker

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Then, you choose the card for the pair, and pick the two suits: ${12 \choose 1}{4 \choose 2}$.You have to choose the two card values you want as your pairs simultaneously. I just discovered your great site. I have been trying to solve the following, and keep getting different answers. If you can figure it out please respond, thanks.I’ve been a huge fan for many years (even before you got interested in poker and sports betting) and looked forward to every Ask The Wizard column. The probability you will get pocket aces in any one hand is 6/1326, or once every 221 hands. I have a question of my own that I hope you can answer for me. As a Texas hold 'em player, I pay special attention to pocket pairs, and have particular interest towards 10-10 or J-J or similar, as on the surface they appear strong but can be beaten easily. For example if you have pocket kings two players could have pocket aces. However it is easy to show the expected number of players who will beat you. This would be n*r*(6/1225), where n is the number of opponents, and r is the number of higher ranks. The following table shows the average number of players who will have a higher pocket pair according to your pocket pair (left column) by the number of opponents (top row).Later Stephen Z. suggested a simple approximation. The first group of players bets even when the odds are not in their favor. The second group of players profits from the cash left behind by the first group. For instance, a coin flip has two possible outcomes: heads or tails. For example, if you receive an Ace as your first card, only three other Aces are left among the remaining fifty-one cards. If he calls, the new pot is now $100 and his $10 call makes up 10% of the new pot.A “bad beat” happens when a player completes a hand that started out with a very low probability of success. Experts in probability understand the idea that, just because an event is highly unlikely, the low likelihood does not make it completely impossible.A measure of a player’s experience and maturity is how he handles bad beats. In 5-card stud, the stronger hands are less frequent than the weaker hands; i.e., no pair is most common, followed by one pair, two pair, three of a kind, etc. When you add wild cards, the stronger hands gain frequency while the weaker hands lose frequency. Change one, two or three of the remaining Cards. It’s quit obvious that you always should either change two or three Cards if you will maximize your probability to get better Cards (Except when you are “bluffing”).A simple, accurate way to rate your table. For 20 hands that you're not involved in: (a) Add one point for each call; (b) Subtract one point for each raise; and (c) Subtract one extra point for each check-raise (minus two points total). First bets are ignored in the count.

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