How Not to Suck at Poker: Play Fewer Hands

top 10 percent poker hands

Description

Here’s the top hands, and what percentage that represents. If they raise 7% and call 21%, then we eliminate the first three ranges and the last three will represent their range for open limping. For instance, "KsJhTd" and "KsTdJh" are NOT considered the same hand. "KsJhTd" and "JhKsTd" ARE considered the same hand, because the order of the first two cards is not considered significant. When combining ranges, card order is respected for cards on third-street and beyond. For instance, in omaha, "AA" is equivalent to "AA**", and "KJ:xxy" is equivalent to "KJ**:xxy*".For stud games, card counts can vary. For stud and stud-8, card counts are brought up to a minimum of three cards, but no other topping-off is performed. For example, "KJ" is equivalent to "KJ*" (because all hands are brought to a minimum size of three). In addition, sub-ranges can only be combined if they have the same number of cards listed. For example, "ss" is equivalent to "*s*s", "KsTsxx" is equivalent to "KsTs*x*x", and "sJhhd" is equivalent to "*sJh*h*d".Suit variables will not bind to any suits listed in a range. For instance, "ssxx" means two spades and two cards of some other suit - the 'x' will not assume the value of spades. Similarly, rank variables will not bind to any ranks listed in a range. The bigger the gap, the less chance you have of hitting a straight. For example, if you hold 73, then you’d need a flop of 456 for the straight. Jacks are great starting hands, and with either of these, you can usually be confident you have the best starting hand. Of course they are dominated by Aces and Kings, but they’re a favourite against all other starting hands. While Queens and Jacks will occasionally run into a player holding either Aces or Kings, it doesn’t happen too often. Some suited cards are worth playing and it’s certainly better to start with suited cards than unsuited cards. Certain starting hands are always going to be under threat against a table of nine or ten players, but the value of these same hands increases when there are fewer players. Our starting hand charts are a guide, not a set of intractable rules. Loose, promiscuous play will get you into trouble and is the downfall of many players. For instance, if you put money into the pot in 30% of all hands played, then in half of those instances you should be raising.A big mistake that new players make is not keeping their bet sizes consistent. A classic example of this is betting low pocket pairs weaker than high pocket pairs. You do not need to be consistent with your bet sizes if you can randomize your varying bet sizes. If you are up against an opponent who rarely folds, don’t try to bluff them with complete air. Your hand needs to have some showdown value if you plan to proceed with aggression. The player to the left of the small blind must make a "big blind" bet. The amounts of both blinds should be specified in advance. The play in turn will go around the table according to normal poker rules, which I assume the reader already knows. It is NOT a requirement that the player use both of his own cards. There are three main types. A "structured" game features raises of specified amounts. For example a "3/6 game" would mean that raises after the deal and flop are $3, and after the turn and river are $6. There is usually a limit to the number of raises a player may make, typically three. High highet singleton in both hands is an ace so the second highest singleton is considered. Some people incorrectly believe that in such cases the unused cards are considered, in this case player 1's pair of jacks beating player 2's jack/2. Only the top five cards matter. The numbers are on a 0 to 40 scale. Basically, you should only play hands that are dark green, blue, or purple. Of course you should be more be more liberal in late position and picky in early position. If forced I would say you should need 10 points in late position and 19 points in early position to call the big blind.

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